Anytime a card with a counter on it (not including Storage Bombs in Hangars) is covered by another card (Malfunction, Armor upgrade) the counters dissapear and do not return. Here is a list of the cards that have counters and how they interact:
Torch Pipe: If Malfunction or an armor upgrade is played on Torch Pipe but then returns to an active Torch Pipe the counter resets back to +1.
Anytime during a battle if a die of any value is rolled in an attack targeting Spor Conductor then the attack value will crank up by +1. The Spor Conductor can only increase +1 per attack, because the entire attack including bombs are considered one damage total.
Note: Even if Spor Conductor takes damage and increases its attack, it can still be destroyed during that combat if the defense total is lesser, li...