If a player has Smitty Lesson as an active crew member and is in critical form (only one active limb remaining), that player may discard Smitty Lesson on their turn to search their deck or hand for Shero and immediately put him into your robot. 

 

If Shero is not in hand, nor in the deck, shuffle the deck and Smitty Lesson remains discarded.  

 

Shero can attack the turn he is put into the cockpit...

 

The Skill 3 crew card Curse of Threes comes into play in an open hangar space, with an active Skill 2, or 3 crew member in play. Once the Curse is an active crew member it immediately is placed on any players deck face up with a d6 turned to the number 3, marking the amount of times at least one 3 must be rolled while attempting to draw a card. As soon as the card is on top of a players deck, any time this p...

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May 2, 2014

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