Anytime a card with a counter on it (not including Storage Bombs in Hangars) is covered by another card (Malfunction, Armor upgrade) the counters dissapear and do not return. Here is a list of the cards that have counters and how they interact:
Torch Pipe: If Malfunction or an armor upgrade is played on Torch Pipe but then returns to an active Torch Pipe the counter resets back to +1.
Anytime Gears of Alvidon is the attacking armor any 6 rolled, or 1 rolled may effect the attack number for the following turns. After the initial attack, bombs and BLAST effects of crew do NOT have any effect on the attack value.
Note: You can declare bombs and BLAST effects prior to rolling your initial attack, which is a way to have more dice and therefore more chances to effect the...