Anytime a card with a counter on it (not including Storage Bombs in Hangars) is covered by another card (Malfunction, Armor upgrade) the counters dissapear and do not return. Here is a list of the cards that have counters and how they interact: 

 

 

 

Torch Pipe: If Malfunction or an armor upgrade is played on Torch Pipe but then returns to an active Torch Pipe the counter resets back to +1.

 

 

Gears of Alvidon:...

 

 

Anytime Gears of Alvidon is the attacking armor any 6 rolled, or 1 rolled may effect the attack number for the following turns. After the initial attack, bombs and BLAST effects of crew do NOT have any effect on the attack value.   

 

Note: You can declare bombs and BLAST effects prior to rolling your initial attack, which is a way to have more dice and therefore more chances to effect the...

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