Coringus will always turn the 1's into 3's and Malfunction will stay on the affected armor until otherwise discarded (by upgrading the amor or suffering a blow off). 

 

The Skill 3 crew card Curse of Threes comes into play in an open hangar space, with an active Skill 2, or 3 crew member in play. Once the Curse is an active crew member it immediately is placed on any players deck face up with a d6 turned to the number 3, marking the amount of times at least one 3 must be rolled while attempting to draw a card. As soon as the card is on top of a players deck, any time this p...

Please reload

Featured Posts

How to use the FAQs

May 2, 2014

1/1
Please reload

Recent Posts
Please reload

Archive
Please reload

Search By Tags
Please reload

Follow Us
  • Facebook Basic Square
  • Twitter Basic Square