(STANDARD RULES EDIT v1.2- change made May, 2015: The description below will differ from the First Edition v1.0 rulebook) When a player is supposed to draw a card and there are no cards in their personal deck, that player will flip over cards from the Shop Deck (make sure it is shuffled) until there is five face up cards in a row: this is called the SHOP. There may already be some cards in the shop, in that case just fill the open slots. The player must now select their card
Most Actions are resolved the moment they are played, and will be discarded shortly after they are announced. Action cards that effect combat like Epico Bean and Ultimate Blast will remain face up during the die rolls and then will be discarded afterwards. Actions that draw cards, like Dead Limb Disco or Commaback will normal resolve quickly, but can take longer if the players runs out of cards and the Shop must open. It is important to remember that these Action cards remain
An active limb is any head, left arm, right arm or legs that have not been blown off. A Malfunctioned limb, Level 0 base armor or a limb with a Construction Pod are all still considered active limbs. Shoulder armors are add-ons and are not considered active limbs.
An active Expert Pilot can only be removed by using the action card Gamblers of Pioria or crew member Unknown, or by being replaced by another expert pilot. Destroyer Sky is the only exception, as she is the only Expert Pilot who removes herself at the beginning of any turn in which the attack counters are exhausted.
If a player has Smitty Lesson as an active crew member and is in critical form (only one active limb remaining), that player may discard Smitty Lesson on their turn to search their deck or hand for Shero and immediately put him into your robot. If Shero is not in hand, nor in the deck, shuffle the deck and Smitty Lesson remains discarded. Shero can attack the turn he is put into the cockpit as long as no other moves have been made.
In a three player game, often times players will agree on a time limit. Many times the time limit can start as soon as one player is knocked out of the game (For Example: 10 minutes after a player is knocked out, etc) or use a general time limit (For Example: one hour time limit). The tie breaker is determined by the amount of limbs a player has blown off. The secondary tie breaker is the amount of limbs a player has left. If there is still a tie, then the players continue pl
After an attack, when using Yot-Z Bazooka's strike, you may target any player's armor, even if that was not the player you attacked this turn. In a three player game: a player may only be attacked once between turns, however a strike ability does not apply to that rule and can target any player.
In a three player game, rules stat: any player may only be attacked once between turns. However, when playing the action Final Blow, the player who plays the action can attack any player with this extra turn (even if the defending player was just attacked).